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1. The Joke That Heavies Have Become... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Don Von Hulio wrote: Look. There are more B suits than legit proto players. But thats not the point. Heavies die alot more because the majority of everyone now has a decent suit and gun. If a heavy dies in CQ to an ...
- by immortal ironhide - at 2013.03.16 21:25:00
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2. Idea to "balance" the heavy - in General Discussions [original thread]
Paran Tadec wrote: immortal ironhide wrote: So with all the talk about the heavy being op, started coming up with ways to balance the heavy. 1) Increase the price of the suits and hmgs. Only 40k for an advanced HMG? That is WAYY to low. Sho...
- by immortal ironhide - at 2013.01.05 16:32:00
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3. Idea to "balance" the heavy - in General Discussions [original thread]
So with all the talk about the heavy being op, started coming up with ways to balance the heavy. 1) Increase the price of the suits and hmgs. Only 40k for an advanced HMG? That is WAYY to low. Should double that to 80k. Proto HMG is 110k, increas...
- by immortal ironhide - at 2013.01.05 16:02:00
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4. Heavies are still down right Over Powered. - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: Fluffeh Ingle wrote: So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Co...
- by immortal ironhide - at 2012.12.28 15:52:00
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5. Proto type breach forge gun - in General Discussions [original thread]
yea it had the strongest one shot...but as you said the assault forge had better dps. yea a lot of militia tanks were able to be one shotted with the breach, but 2 shots from assault forge takes about less time then 1 shot from the breach
- by immortal ironhide - at 2012.12.20 18:38:00
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6. Proto type breach forge gun - in General Discussions [original thread]
my guess is that with railgun damage nerf thay didnt want to leave the strongest forge in the game so they removed it. i still have a few that i had bought before tho
- by immortal ironhide - at 2012.12.20 05:41:00
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7. HMG vs AR - in General Discussions [original thread]
yes the HMG vs AR fight is a little lopsided in favor of the AR. While the HMG does spit out a ton of bullets, the AR trumps it nearly every time because of the accuracy difference between the weapons. As you said sota, it is ridiculously easily ...
- by immortal ironhide - at 2012.12.09 04:00:00
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8. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=416838#post416838 that is all
- by immortal ironhide - at 2012.12.08 22:54:00
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9. The problem with Heavies. - in General Discussions [original thread]
SoTa PoP wrote: I disagree that upping your suits tier should also up HP. The upgrade in CPU/PC or w/e it's called is enough of an upgrade. I rather like the fact that if someone rushes to proto suit it won't mean they just got the best upgrade...
- by immortal ironhide - at 2012.12.05 20:21:00
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10. Heavies - Type 1 or Type II? - in General Discussions [original thread]
Shields mandatory i say no. I prefer armor heavy for av. Shield heavy is better for ai Maybe i really am the only one using armor heavies.
- by immortal ironhide - at 2012.11.12 03:43:00
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11. Tanks are too overpowered... - in General Discussions [original thread]
Mavado V Noriega wrote: Th3rdSun wrote: 4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots w...
- by immortal ironhide - at 2012.11.11 16:49:00
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12. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: immortal ironhide wrote: maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn. Thats where tanks, always are. spawn ones are only ones i havent taken out. if a t...
- by immortal ironhide - at 2012.11.11 01:10:00
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13. Tanks are too overpowered... - in General Discussions [original thread]
maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn. let me give you a few stats: 1. Sica usually takes 2-3 shots 2. Gunloggi usually takes 4 shots 3. Sagaris is 5-6 (only taken out 1 s...
- by immortal ironhide - at 2012.11.11 01:03:00
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14. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
So if i switch from damaged assault to forge to take out a tank then back to same assault fit it costs me?
- by immortal ironhide - at 2012.10.14 16:40:00
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15. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
BASSMEANT wrote: if you switch it out to another then that fit goes bye bye and the numbers count. bring up a new version of the same fit with fresh data? that's one less of everything on that fit. switch enough and the you invalid the fit b...
- by immortal ironhide - at 2012.10.14 14:51:00
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16. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
immortalironhide
- by immortal ironhide - at 2012.10.08 21:22:00
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17. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
Paran Tadec wrote: Same thing with the tank. I've processed a ton of assualt dropsuits who run at the tank firing an assault riffle, saying "Here I am!!!!!!" Back the tank up, drop a rail at their feet. Then they come here and complain. ...
- by immortal ironhide - at 2012.09.16 15:41:00
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18. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
Paran Tadec wrote: immortal ironhide wrote: Paran Tadec wrote: Even if a tank is using teamwork you can kill it from across the map with swarms and forge guns, out of range of your infantry support. The ONLY defense a tank has against t...
- by immortal ironhide - at 2012.09.16 15:13:00
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19. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
Paran Tadec wrote: Even if a tank is using teamwork you can kill it from across the map with swarms and forge guns, out of range of your infantry support. The ONLY defense a tank has against that is shelling the area it came from, using the s...
- by immortal ironhide - at 2012.09.16 14:59:00
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20. Tweak Forge guns - in General Discussions [original thread]
ahh the lovely nerf the forge thread..mean looking for this. 1) Forge gun has very limited range without getting sharpshooter skill. If you are getting killed at a long range with the froge then either a) you are sitting still and didnt notice th...
- by immortal ironhide - at 2012.08.26 19:47:00
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